

However, due to the parent of the egg tracking the Precursors down, the Sea Emperor Leviathan eggs remained in the Incubator Device. Due to the possible relation between Sea Emperor Leviathans and Sea Dragon Leviathans, the Precursors stole a Sea Dragon egg and placed it inside the Disease Research Facility in an attempt to figure out the hatching method.
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The remaining five eggs were placed in the Incubator Device, as the Precursors could not deduce what could possibly make them hatch. One of the seven eggs was taken to the egg lab, where it was also tested on, and left in a specimen tank afterwards.

This egg was cut open, and a Sea Emperor fetus was removed from it, terminated, and placed in a tank. Since the Precursors could not find a way to hatch the eggs, they took one of them into the dissection room of the Primary Containment Facility, where they experimented on it. This is because of the unnatural hatching conditions of the aquarium, and the Precursors wanting to study the eggs, as their parent was incapable of producing a stable variant of Enzyme 42 due to their age, and their deduction that the unborn Sea Emperor Leviathans would be a more viable source.
#SUBNAUTICA EGGS HATCHING SKIN#
Energy value 105.The Sea Emperor Leviathan Eggs are very large, brown and green in color, very similar to the skin of a Sea Emperor, they have many ridged layers, rows of bioluminescent cyan spots run vertically on opposite sides of the eggs.Īfter seven eggs had been laid by the Sea Emperor, the Sea Emperor Leviathan Eggs were taken away from their parent by the Precursors to study them. If youre a competitive battler, youve almost certainly hatched your share of Pokmon eggs. Stalker Egg (2x2) can be found in Kelp Forest zone. Nursery Worker Twice The Egg-Hatching Fun. Spadefish Egg (1) can be found in Deep Sparse Reef, Grand Reef, Grassy Plateaus Caves, Underwater Islands, Underwater Islands Caves Zones with an energy value 140. Sand Shark Egg (2x2) can be found in Grassy Plateaus Zone with an energy value 210. Rabbit Ray Egg (1) can be found in Safe Shallows Zone. Mesmer Egg (1) can be found in Bulb Zone, Bulb Zone Caves, and Bone Field Zones with an energy value of 175. Lava Lizard Egg can be found in Lava Castle and Lava lakes Zones with an energy value 189. Jellyray Egg (2x2) can be found in Deep Grand Reef, Mushroom Forest, and Mushroom Forest Caves Zones with an energy value 119. Gasopod Egg (2x2) can be found in Crash Zone Mesas, Dunes, and Safe Shallows Zones with an energy value 231. Cuddlefish Egg (1) can be found in Deep Grand Reef Degasi Base, Dunes Sinkhole, Lost River Laboratory, Northeaster Mushroom Forest Caves, Northwestern Mushroom Forest Caves Zones with an energy Value 210.

Crashfish Egg (1) can be found in Kelp Forest Caves, Safe Shallows, and Safe Shallows Cave Zones with an energy value of 189. Crabsquid Egg (2x2) can be found in Deep Grand Reef, Northern Blood, and Kelp Zones with an energy value 259. Crabsnake Egg (2x2) can be found in Jellyshroom Cave with an energy value 231. Boneshark Egg (2x2) can be found in Bulb, Mushroom Forest, and Underwater Islands Zones with an energy value 210. Normal EggsĪmpeel Egg (2x2) can bound in Blood Kelp and Bulb Zone with an energy value 259. Just make sure to check the population limit isn't exceeded, or else the animals will die. There are two different types of eggs, ones for normal creatures and bosses, all labeled below with their respective video game biomes. If there are at least two egg-laying fish of the same species, they will keep laying eggs. This is when players should move the creature into the aquarium. Hatched eggs are replaced by smaller versions of the eggs species, and the player will receive a notification that an egg hatched, and identifying the egg species, even if they are far outside the base where the Alien Containment is. After different amounts of time, depending on the egg, they will hatch into smaller animal versions. Once creature eggs are found, they can be placed in Alien Containment. Eggs can also be used as fuel for the Bioreactor in the Mobile Bay, although they do not provide as much energy as a fully grown creature. When hatched this way, most creatures will not attack the player, except the Ampeel and the Crabsquid. Of the many uses, eggs can be scanned, added to the databank, and then released into the wild.
